Category: Rendering
This is caused by the sudden ending of depth of field's blur post filter in the middle of the object. It's a limitation of the Maya software renderer.There are several workarounds:- Try to set the focus plane a little before the focus object, and tweak the focus settings.
- Use Mental Ray, which would give you much nicer results.
- Render the scene with dof and the focus object separately, and composite them afterwards.
- Fake dof in post by using a depth map.
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