Thursday, March 16, 2006

Aliasing on the edge of foreground objects when using depth of field

Category: Rendering

This is caused by the sudden ending of depth of field's blur post filter in the middle of the object. It's a limitation of the Maya software renderer.There are several workarounds:

  • Try to set the focus plane a little before the focus object, and tweak the focus settings.

  • Use Mental Ray, which would give you much nicer results.

  • Render the scene with dof and the focus object separately, and composite them afterwards.

  • Fake dof in post by using a depth map.

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